I'm an experience designer and maker who is interested in provoking how we think about existing things by combining layers of context. I aim for design to inspire, challenge, change, but most importantly communicate through objects, spaces and media.
Broadcasting
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Video Game


These digital collages came from the iteration through the morphology of the two themes, sports video games and sports broadcasting. Sports video games were focused on mimicking broadcasting with computer graphic and sound effects of the game and ambiance in the past. Although I see much improvement in the graphic quality and technological advancement in sports video games in the last few years, it is no longer a surprising fact that sports video games are structurally very similar to the current sports broadcasting.

The relationship between sports broadcasting and sports video games have become more interdependent now. Sports broadcasting, which has more dramatic content and less overall control needs to consider how to deliver what is happening most effectively to its spectators. On the other hand, sports video games need to keep developing its extra elements such as extremely detailed movements, more vibrant noises, and footage in order to overcome their less dramatic content to amplify one's imagination. These two divisions of media influence one another in their development and try to offer better entertainment. I can imagine a game-like broadcasting and a broadcasting-like game merge and exist in the same system near in the future.

This project is an extension of the cognition sound experiment. (Please refer to "Information + Cognition") I combined old footage of a boxing broadcast with the sound of an old boxing video game. The midi sound overlay did not amplify the intensity of the boxing match. Instead it made the usually intimidating footage more entertaining and comical.

The second footage was of an old racing video game with the sound from a current F1 video game. Even though it was a pixelated graphic, it seemed more sophisticated than it actually was. I have thought of the importance of sound in media before, but this time I could expand my idea further to thinking about the following: What kind of sound effects have been attempted in sports events throughout the history? What kind of sounds have succeeded or failed? How does narrative become better or different by the utilization of certain sound?


Experience Design
Physical Interaction
Media Exploration
Design Research
MFA Thesis