I'm an experience designer and maker who is interested in provoking how we think about existing things by combining layers of context. I aim for design to inspire, challenge, change, but most importantly communicate through objects, spaces and media.
Kill For A Pencil

We wanted to do something special for the One Show while showcasing our game-building skills and celebrating some of our favorite classic ads. So we created Kill for a Pencil, an 8-bit HTML5 game built entirely in-house at Mullen, from concept to code. In Kill for a Pencil, adman Jon Scraper races through the streets of Madville on his way to the One Show—but he’s not alone. A lot of advertising icons are determined to keep him from making the deadline.

Click to see entire wireframe

· Concepting
· Designing game structure
· Creating content distribution map
· Wireframe

Experience Design
Physical Interaction
Media Exploration
Design Research
MFA Thesis